Short clip – Tubes
Here is an editing of a couples of videos on my travelling times spent in London tubes and trains
Here is an editing of a couples of videos on my travelling times spent in London tubes and trains
It’s All Graavy ! ESMA movie directed by
Lucas Ancel, Theoline Chapas, Edgard Cros, Clement Crosnier, Nolwenn Petereau, Anouk Nedellec, Laurent Wassouf
Music is not only a support in the movie, but also our characters way of communicating.
So we worked in close collaboration with musicians from the scenario until the final cut. Fun fact : Most of the music has been made out of recorded dishes sounds.
Through which dance would we represent those different cultures?
Which design have the best potential for this dance? In which environnement?
Working with a choreographer was essential.
We also created a live-action version of the movie where Leonardo is the actor and dancer in order to get the best references for animation.
From abstraction to a short movie
Through a color script
Final breakdown
» It’s all graavy » team !
Here is the interactive drama I’m working on actually at INTERIOR / NIGHT as a cinematic artist.
It’s such a great opportunity for me to be a part of this original project with a wonderful team.
Have a look at he first images of the game !
As Dusk Falls is a new IP being developed by Interior/Night and published by Xbox Game Studios.
It’s described as being an « Interactive Drama » and is probably similar to past games from
Quantic Dream and Supermassive, such as Heavy Rain and Until Dawn.
It starts off in 1999 in Arizona, where a robbery goes wrong and causes two families to collide.
The game then follows these characters over the next 30 years.
The game is presented in a style reminiscent of graphic novels, using a mixture of 2D and 3D technology.
Here is my final 1st year school project.
The main assignment was to create two images of a caravan interior.
I choose to work on a caravan of a trapper at the beginning of 20th century.
Here is a camera tracking I did during my 3rd year of study.
I wanted to implement a weird atmosphere on this project.